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Blender 3.0 Release Accelerated by NVIDIA RTX GPUs, Adds USD Support for Omniverse

Tis the season for all content creators, especially 3D artists, this month on NVIDIA Studio.

Blender, the world’s most popular open-source 3D creative application, launched a highly anticipated 3.0 release, delivering extraordinary performance gains powered by NVIDIA RTX GPUs, with added Universal Scene Description (USD) support for NVIDIA Omniverse.

Faster 3D creative workflows are made possible by a significant upgrade to Isotropix Clarisse’s redesigned renderer Angie, and Cyberlink’s PowerDirector integration with NVIDIA Broadcast technology — all backed by the December Studio Driver, ready for download.

Plus, NVIDIA Studio and Adobe continue to share the love this holiday season, offering three free months of Adobe Creative Cloud with the purchase of a select NVIDIA Studio laptop or desktop.

And, in the spirit of giving, check out the NVIDIA Studio Facebook, Twitter and Instagram channels all month long for a chance to win a new NVIDIA Studio laptop.

Blender and RTX Render Better Together

Blender 3.0 marks the beginning of a new era for 3D content creation, with new features including a more responsive viewport, reduced shadow artifacts, an asset library to access owned and borrowed assets quickly, and additional customization options.

Blender Cycles renderer has been completely overhauled, maximizing NVIDIA RTX GPU RT Cores for OptiX ray tracing and Tensor Cores for OptiX AI denoising.

This enables rendering nearly 12x and 15x faster than with a MacBook Pro M1 Max or CPU alone, respectively, with the GeForce RTX 3080 laptop GPU.